How the world played 2025/26
A manager scoring exactly the average every week finished 2025/26 on 1,895 points. GW17 averaged a season-high 66, while GW13 was the meanest at 35. Week by week, this is how the world scored, transferred, and spent its chips.
The crowd's week by week
The whole game in one table, week by week: what the average manager scored, the best single score anywhere on the planet, and how many transfers and chips the crowd spent. The swings are wide, from a gameweek 13 averaging 35 to gameweek 17's 66, and the high-water mark was 177 points from one manager in gameweek 33.
| GW | Avg | Top | Transfers | Chips |
|---|---|---|---|---|
| 1 | 54 54 | 127 | 0 | 615k |
| 2 | 51 51 | 140 | 18.2M | 1.1M |
| 3 | 48 48 | 118 | 27.8M | 1.6M |
| 4 | 63 63 | 139 | 27.4M | 1.6M |
| 5 | 42 42 | 112 | 16.5M | 959k |
| 6 | 46 46 | 124 | 22.1M | 1.9M |
| 7 | 60 60 | 135 | 16.4M | 965k |
| 8 | 56 56 | 138 | 16.1M | 1.0M |
| 9 | 46 46 | 124 | 12.4M | 651k |
| 10 | 65 65 | 135 | 14.4M | 674k |
| 11 | 38 38 | 120 | 10.9M | 596k |
| 12 | 39 39 | 134 | 13.9M | 631k |
| 13 | 35 35 | 123 | 16.4M | 2.0M |
| 14 | 58 58 | 138 | 9.4M | 536k |
| 15 | 49 49 | 133 | 11.8M | 737k |
| 16 | 60 60 | 149 | 24.5M | 1.0M |
| 17 | 66 66 | 148 | 16.4M | 1.8M |
| 18 | 44 44 | 118 | 16.8M | 1.8M |
| 19 | 40 40 | 112 | 15.1M | 1.7M |
| 20 | 42 42 | 117 | 10.3M | 484k |
| 21 | 48 48 | 118 | 10.6M | 532k |
| 22 | 40 40 | 111 | 12.2M | 655k |
| 23 | 44 44 | 115 | 9.0M | 735k |
| 24 | 55 55 | 126 | 14.1M | 715k |
| 25 | 58 58 | 147 | 10.6M | 551k |
| 26 | 58 58 | 138 | 10.9M | 1.5M |
| 27 | 45 45 | 117 | 8.7M | 510k |
| 28 | 53 53 | 125 | 8.2M | 391k |
| 29 | 54 54 | 143 | 8.0M | 369k |
| 30 | 43 43 | 110 | 7.4M | 434k |
| 31 | 38 38 | 109 | 19.4M | 1.6M |
| 32 | 46 46 | 132 | 11.2M | 738k |
| 33 | 66 66 | 177 | 16.8M | 2.4M |
| 34 | 36 36 | 114 | 24.2M | 1.6M |
| 35 | 50 50 | 129 | 8.3M | 702k |
| 36 | 65 65 | 145 | 9.1M | 2.1M |
| 37 | 53 53 | 131 | 6.4M | 979k |
| 38 | 41 41 | 117 | 8.6M | 1.4M |
Chip waves
When the crowd reached for its chips. Triple Captain was the most-played chip of the season and peaked late, over 1.3 million managers firing it in gameweek 36, while the Wildcard's big wave came early in gameweek 4 as squads were rebuilt. Bench Boost and Free Hit clustered around the double and blank gameweeks, 33 and 31.
| Chip | All season | Peak week | That week |
|---|---|---|---|
| Triple Captain | 11.6M | GW36 | 1.4M |
| Wildcard | 10.2M | GW4 | 936k |
| Bench Boost | 9.7M | GW33 | 823k |
| Free Hit | 8.7M | GW31 | 1.3M |
Based on official Fantasy Premier League data. "Average score" is the mean points of every FPL manager that gameweek; "highest score" is the best single-manager total in the world that week. "Transfers made" counts all transfers ahead of that gameweek, and "chips played" sums Wildcard, Free Hit, Bench Boost, and Triple Captain activations.